Organization

About us

The Citizen Science on the Move conference is part of a GATE-funded Knowledge Transfer Project between Utrecht University’s Center for the Study of Games and Play and mobile story-telling platform 7scenes. A partner for this conference is the Waag Society, an Amsterdam-based institute for art, science, and technology. The Conference is co-funded by Utrecht University as part of an effort to develop an Intensive Programme (IP) and a Joint Degree Programme in Game Studies in 2014.

  • Joost Raessens
    Utrecht University
    Sybille Lammes
    Utrecht University
    René Glas
    Utrecht University
    Michiel de Lange
    Utrecht University
    Suen de Andrade
    Utrecht University
    (intern)
    Ronald Lenz
    7scenes
    Keimpe de Heer
    Waag Society
     Meia Wippoo
    Waag Society
     Christine
    van der Horn
    Waag Society
    Lucas Evers
    Waag Society/Wetlab
    Dick van Dijk
    Waag Society/Urban Reality Lab

     

    Utrecht University

    At Utrecht University’s Center for the Study of Digital Games and Play, we do not limit ourselves to games and their surrounding culture as such, but also want to view games and play from the larger viewpoint of cultural transformation.We believe that such developments call for a re-evaluation of the manner in which we study media and culture. One approach we use for this purpose is the notion of play as a conceptual framework for the analysis of media use. The study of digital games and play therefore enables us to address fundamental changes in the way we create and use media. Through our website, part of Utrecht University’s Virtual Knowledge Center network, we want to share our research with the world.We are witnessing a “ludification of culture” in which our (social) identities have become progressively more playful. Games and playing increasingly saturate other cultural practices, both in terms of content and use. Playful and gaming perspectives can be found everywhere from traditional media like film and television to new media like mobile technologies and social network sites, as well as in the growing emphasis of learning through games. These cultural and medial changes form the focal points of our research. It is our goal to develop an Intensive Programme (IP) and a Joint Degree Programme Game Studies in 2014.

     

    7scenes

    We are a mobile storytelling company, based in Amsterdam and founded in 2007. We believe that making engaging location-based experiences should be easy and fun. We have our roots in years of research done at medialab Waag Society, so innovation is in our genes. We love to push the boundaries.We work with many organisations in the culture, tourism, education and events sector both in the Netherlands and internationally.Go to our website to download the 7scenes app.

     

    Waag Society

    Waag Society, institute for art, science and technology, develops creative technology for social innovation. The foundation researches, develops concepts, pilots and prototypes and acts as an intermediate between the arts, science and the media. Waag Society cooperates with cultural, public and private parties. Waag Society was founded in 1994 and has developed into a interdisciplinary medialab, where besides research and development there is room for experiment with new technology, art and culture. Waag Society divides its projects in the following social domains: Healthcare, Culture, Society (public domain) and Education. For more information, go to our website.

     

    GATE

    To advance the state-of-the-art in gaming, to facilitate knowledge transfer to companies, and to show the potential of gaming in public sectors, the Dutch government has funded the GATE  project (Game Research for Training and Entertainment) with a total budget of 19 million Euros.  The project runs from 2007 till 2012 and involved eight partners: Utrecht University, Utrecht School of the Arts, TNO, Twente University, Delft University of Technology, Waag Society, NederlandBreedbandLand and Thales.

    GATE is not only about academic research into games and game-technology. GATE is also geared towards developing this knowledge further into practical solutions. The mechanism to make that happen is through Knowledge Transfer Projects in which small and medium size enterprises collaborate with research partners. Companies provide knowledge questions and intended applications. The research partners provide new technology. The knowledge transfer projects combine these into practical solutions that make the research results fit-for-use for industry.